consumervef.blogg.se

Are there any legal drawbacks to using unity game engine
Are there any legal drawbacks to using unity game engine













are there any legal drawbacks to using unity game engine are there any legal drawbacks to using unity game engine

My number one problem was re version control. Apparently there's an imported asset server coming in 3.5. I've worked around this by actually just having multiple copies of the project on disk. You can put it in debug mode and catch some types of exceptions, but performance suffers.ħ) When working on a multiplatform game, whenever you switch build targets you have to reimport everything and that takes a long time. It's still an uncaught exception, but at least the application will try to continue running. On standalone or web versions, NREs are caught. This isn't something that's easily fixable.Ħ) Null reference exceptions crash platforms that don't allow JIT compiled code. The binary alone is like 8 megs in a best case scenario. UPDATE: You now can nest prefabs.ĥ) Next to impossible to get an iOS game under the over the air limit. This has been promised but no specific date. A small issue but when you're used to working with the prefab system and all the power it provides you, it can get frustrating. UPDATE: This curve-based system, called Shuriken, is now available. They're promising a new curve-based system in 3.5, though. There are some third party tools but they're not great.ģ) Really rudimentary particle editing. There is a promise of a new UI system on the roadmap (3.6?). There isn't the concept of things like panels with animations and all that other fancy stuff that makes a UI feel good without rolling it yourself. Each widget is its own draw call, which has a lot of overhead on mobile platforms. See here.Ģ) Slow, programmer centric UI tools.

UPDATE: The text-based scene format is now available in the Pro version of Unity. There is also promises of text based scene formats. Some of this is being rectified in 3.5 with SVN and P4 integration. The actual files you have to check in isn't immediately obvious. The editor ignores the read only flag for scene files. As you mentioned, lots of non-diffable binary files. There are also a lot of issues that only come up on certain platforms or are a matter of personal preference or specific issues of the game you're working on.ġ) Poor source control integration and large team tools. Let me preface this that the Unity guys have been pretty good about hearing the major qualms that their community faces and eventually gets around to promising to improve things.















Are there any legal drawbacks to using unity game engine